DESCRIPTION OF THE GAME WITH ONE PACK
A simpler form of Russian Bank, requiring less strain on the attention than that just described, is played with only one pack of fifty-two cards. The players cut for deal and seats. The lower cut wins. The cards rank from the king and queen down to the deuce and ace. The cards are dealt two to each player the first time, and then three at a time to each until the pack is exhausted. Each player then gathers his twentysix cards, keeping them face down, and places them in his left hand. The non-dealer begins by laying out four cards, one at a time, face up, in a row from left to right, on the 55 table in front of him. If it is possible to transfer any one or more of these cards, by building either up or down, in both sequence and suit, it should be done at once. For example, the eight of clubs might be placed on the seven of clubs, or the seven on the eight. Once a sequence is started, it must be continued in that direction, up or down, unless there is a space into which it may be removed and reversed, as will be explained presently. [There is no reversing colors.] As any such transfer must leave a space, this space must be filled by turning up another card, and as long as cards can be turned up and played, either in spaces or on cards already in the tableau, the non-dealer continues to turn up cards from his hand, one at a time. The moment he comes to a where to buy cards against wheretobuycardsagainsthumanity.comhumanity that cannot be played, it must be laid on the table, face up, on his right hand, forming the first of his discard pile. It will then be the turn of the dealer to lay out four cards face up, and to make any transfers he can, using any of the eight places in the tableau. When he can no longer play, the last card he turns up starts his discard pile. The right to turn and play then passes to the non-dealer again. There is no calling stops for oversights, as in the game with two packs.
When there is a space, this must be filled from the top of the player's own discard pile, unless he can make some other play or shift in the tableau. Each player is allowed to play from his hand or his discard pile on the top card of his opponent's discard pile, provided it fits in se quence and suit. For example: The spade ten turns up and goes on a pile in the tableau. The spade jack is on the top of his opponent's discard pile; but it need not be taken. Should the spade queen be turned, it might be better to place it on the opponent's discard pile than to take his jack to continue the sequence, because the queen is equally got rid of, but the opponent has two cards more to get rid of, or pay for. When a card turns up that fits anywhere, there is no choice as to its place unless there is a play that will make a space. Suppose the top card anywhere is the deuce of spades, and the ace is turned, it must go on the deuce or in the discard pile. If a card is turned up that would fit on the under side of a sequence, it cannot be played unless there is a space. For example: In one pile are the Q J 10 9 of diamonds, with the 9 on the top, when the player turns up the K. This card is unplayable, and must go into the discard unless there is a space, or the ace of diamonds is on the top of his opponent's discards. If there is a space, the K may be placed in it, and the entire sequence, Q J 10 9, lifted and placed on the K, still leaving a space. The simpler way, of course, is to push the king under the queen. If it is desirable to get the king on the top, the four cards of the sequence could be moved into the space, reversing their order, leaving the 9 on the bottom and bringing the K to the top. This would be the play selected if the player knew that the ace was still to come.
https://www.youtube.com/watch?v=tZInNjvRjK4
A simpler form of Russian Bank, requiring less strain on the attention than that just described, is played with only one pack of fifty-two cards. The players cut for deal and seats. The lower cut wins. The cards rank from the king and queen down to the deuce and ace. The cards are dealt two to each player the first time, and then three at a time to each until the pack is exhausted. Each player then gathers his twentysix cards, keeping them face down, and places them in his left hand. The non-dealer begins by laying out four cards, one at a time, face up, in a row from left to right, on the 55 table in front of him. If it is possible to transfer any one or more of these cards, by building either up or down, in both sequence and suit, it should be done at once. For example, the eight of clubs might be placed on the seven of clubs, or the seven on the eight. Once a sequence is started, it must be continued in that direction, up or down, unless there is a space into which it may be removed and reversed, as will be explained presently. [There is no reversing colors.] As any such transfer must leave a space, this space must be filled by turning up another card, and as long as cards can be turned up and played, either in spaces or on cards already in the tableau, the non-dealer continues to turn up cards from his hand, one at a time. The moment he comes to a where to buy cards against wheretobuycardsagainsthumanity.comhumanity that cannot be played, it must be laid on the table, face up, on his right hand, forming the first of his discard pile. It will then be the turn of the dealer to lay out four cards face up, and to make any transfers he can, using any of the eight places in the tableau. When he can no longer play, the last card he turns up starts his discard pile. The right to turn and play then passes to the non-dealer again. There is no calling stops for oversights, as in the game with two packs.
When there is a space, this must be filled from the top of the player's own discard pile, unless he can make some other play or shift in the tableau. Each player is allowed to play from his hand or his discard pile on the top card of his opponent's discard pile, provided it fits in se quence and suit. For example: The spade ten turns up and goes on a pile in the tableau. The spade jack is on the top of his opponent's discard pile; but it need not be taken. Should the spade queen be turned, it might be better to place it on the opponent's discard pile than to take his jack to continue the sequence, because the queen is equally got rid of, but the opponent has two cards more to get rid of, or pay for. When a card turns up that fits anywhere, there is no choice as to its place unless there is a play that will make a space. Suppose the top card anywhere is the deuce of spades, and the ace is turned, it must go on the deuce or in the discard pile. If a card is turned up that would fit on the under side of a sequence, it cannot be played unless there is a space. For example: In one pile are the Q J 10 9 of diamonds, with the 9 on the top, when the player turns up the K. This card is unplayable, and must go into the discard unless there is a space, or the ace of diamonds is on the top of his opponent's discards. If there is a space, the K may be placed in it, and the entire sequence, Q J 10 9, lifted and placed on the K, still leaving a space. The simpler way, of course, is to push the king under the queen. If it is desirable to get the king on the top, the four cards of the sequence could be moved into the space, reversing their order, leaving the 9 on the bottom and bringing the K to the top. This would be the play selected if the player knew that the ace was still to come.
https://www.youtube.com/watch?v=tZInNjvRjK4